The Sorcerer’s Manor – 020

This was a dining hall. The once-elegant table is fractured and decayed, and rotted tapestries still cover parts of the walls. A long table, still standing after these years, divides the foul-smelling room. On the floor, you make out more bodies. There are two fairly recent corpses, and a dozen or so skeletal forms. As you watch in the dim light, some of them stir and begin to rise: two skeletons wielding axes and shields. Their jaws are clacking, as if they are taunting, as they advance upon you!

You are at D on the room board; the skeletons are at B. A is north; the stairway in the center is the table (it cannot be moved through, though you may fire missiles and spells over it.) If you survive, you may search the room 3/IQ ~(024), head down the eastern (040) or western (001) hallways.

• Skeletons (2): ST14 DX9 IQ9; Axe D6+2; Shield 1/0; Skeletal Body 2/0 against piercing weapons, or 0/0 against swinging weapons.

Arena Map

The Sorcerer’s Manor Copyright © 2011 Dark City Games