This is the entrance hall to the sorcerer’s manor. Light-beams, stabbing through rotted holes in the walls, reveal a once-regal room decayed by time and violence. In the middle of the room lie many bodies: a dwarf, two humans, three Orcs, and five unidentifiable. You can tell these are victims of different combats, given the range of decomposition. Reddened rats scurry away as you enter.
You can go down hallways leading east (020) or west (045). To the south a hallway extends beyond a pair of open doors (011). If this is not your first time here, you can leave the manor through the north door (049). You may also search the room 3/IQ ~(018).
The Sorcerer’s Manor Copyright © 2011 Dark City Games