There are a half-dozen more skeletons strewn about the floor, but none are moving. Among the debris, you find a pair of silver candlesticks that should fetch a nice sum at any market (200S). In the middle of the south wall, you find the outline of a door in the stones.
If you pass a 3/IQ+TRAPS, go to (004). Otherwise, as you find the panel that activates the door, a jet of dark gas sprays from the wall. Everyone who fails a 3/ST check takes 2 hits of internal damage as their lungs are burned! When able to continue, you may head south, down the short hallway beyond the secret door (010), or leave to the east (040) or west (001).
The Sorcerer’s Manor Copyright © 2011 Dark City Games