Orcs of the High Mountains – 014

You are in the entrance cave, a large room of uneven stone. Clay pots filled with lit oil and straw provide just enough light to make out the piles of dirty furs and discarded rags that make up the bedding for the Orc bandits. Dark openings in the cave walls lead to tunnels north, east, and west, while sunlight filters in through the hanging vines covering the exit to the south. As you enter, two Orcs and two goblin archers stand up and prepare to attack.

You begin on or adjacent to A. The Orcs are at V and S. The goblins are at Z and U. You have initiative. If all enemies are defeated, you can exit north (002), south (021), east (024), west (008), or on passing 3/IQ, search the furs and bedding (026), or search the rest of the room (023).

• Orc (V): ST14 DX10(9) IQ8; mace 1D6+2; cloth 1/1; 12c, 1s.

• Orc (S): ST13 DX11(9) IQ8; shortsword 2D6-1; leather 2/2; 10c, 4s.

• Goblin (Z): ST10 DX11(10) IQ9; bow D6, dagger D6; cloth 1/1; 22c, 3s.

• Goblin (U): ST10 DX13 IQ9; bow D6, javelin D6; 12c, 3s.

Arena Map

Orcs of the High Mountains Copyright © 2012 Dark City Games