Orcs of the High Mountains – 008

You are in the Shaman’s room, a large, irregular room with cave entrances on the east and north walls. A large cauldron sits simmering in the center of the room, under a smoke-hole in the ceiling. A stone butcher block sits next to the cauldron, covered in cutting implements, blood and bits of flesh that are best left unidentified. A small chest sits in the corner, next to a pile of rags and pillows. The shaman Snargfist stands next to the cauldron, stirring some foul brew, while his bodyguard Moak picks an axe up from the butcher block.

You have initiative. You start on or adjacent to the D spaces. Snargfist is at X and Moak is at Z. The cauldron at W and the butcher block at Y give anyone standing behind them +1 point of Armor vs. missile weapons as they use the large objects for cover. If you win, you can examine the spell book (012), open the chest (015), or on passing 3/IQ, search the room (005). You can also exit north (018) or east (014).

• Snargfist (X): ST11 DX14(13) IQ10; wizard staff D6-1; cloth 1/1; 18c, 3s, spell book. Snargfist shoots a “magic fist” spell at one opponent per turn. He hits by passing 3/IQ; if he hits, he does 2D6-2 damage.

• Moak (Z): ST15 DX12(9) IQ9; battleaxe 3D6; chainmail 3/3; 16c, 4s.

Arena Map

Orcs of the High Mountains Copyright © 2012 Dark City Games