The Sorcerer’s Manor – 014

They yell and charge you, with froth, blood, and curses flying from their lips.

You are at A on the room board; the enemies are at C. A is north; the stairwell in the middle of the board is a solid obstacle for this fight. The Dwargs fight to the death. If you survive, you may search 3/IQ ~(021), leave to the north (001) or take the staircase to the upper level (030).

• Sewer-dwarves (Dwargs) (2): ST11 DX12(9) IQ8; axes D6+2; Chainmail 3/3, Small Shield 1/0.

Arena Map

The Sorcerer’s Manor Copyright © 2011 Dark City Games