They yell and charge you, with froth, blood, and curses flying from their lips.
You are at A on the room board; the enemies are at C. A is north; the stairwell in the middle of the board is a solid obstacle for this fight. The Dwargs fight to the death. If you survive, you may search 3/IQ ~(021), leave to the north (001) or take the staircase to the upper level (030).
• Sewer-dwarves (Dwargs) (2): ST11 DX12(9) IQ8; axes D6+2; Chainmail 3/3, Small Shield 1/0.
The Sorcerer’s Manor Copyright © 2011 Dark City Games