The stairs from the first floor meet this dank, moldy room. The ceiling is lost in blackness; there is an archway to the north, and a hallway beyond. The room is empty. As you cautiously pass through, there is movement from above. Spiders... big spiders...
You are at C on the room board; the spiders are at A; A is north. The stairway in the middle of the board is a solid obstacle for this fight. If you survive, you may search 3/IQ ~(002), or exit either to the north (025) or down the stairs (011).
• Spiders (2): ST6 DX12 IQ5; Bite 1D6-1; Special — poison: On an attack that penetrates armor, if the defender fails 3/ST, he takes an additional 1d6-1 poison damage (armor does not protect against this poison damage).
The Sorcerer’s Manor Copyright © 2011 Dark City Games