The Sorcerer’s Manor – 012

It is difficult to tell whether the tunnel is roughly-hewn or crumbling with age. There are caged fire-bugs in sconces along both walls. It goes on for 100 meters or so before you come to a room reeking of mud and venom. It appears empty at first, but then you make out a form slithering upright. “Vissitorss,” it says. “Good.”

You may flee back down the tunnel (040), attack the serpent-man (017), or try to talk with him (006).


The Sorcerer’s Manor Copyright © 2011 Dark City Games