The Sorcerer’s Manor – 017

You are at C on the room board; the serpent man is at A; A is north. The serpent-man has initiative. The first turn, he successfully casts the Stone Flesh spell. If you survive, you may search the room 3/IQ ~(015) or depart (040).

• Serpent-man: ST14(10) DX11 IQ13; Broad Sword 2D6; Hide 1/0, Stone Flesh 4/0.

Arena Map

The Sorcerer’s Manor Copyright © 2011 Dark City Games