All work, no reward...why were you doing this again? You scout several of the locations Moffitt gives you, but they have all so far turned up empty or non-existent. Maybe the map was a decoy, or perhaps a plan of what is to be rather than what is. Or maybe it marks time-lost locations?
You look at the last spot he gave you, an old municipal building. For the last century or so it has been deserted and used as a refuge by the homeless. You are somewhat surprised to find a hollow space behind a crumbled wall. You see a sinuous rune, nearly faded by time, on the panel facing you. You push it open, and foul air wafts up from descending stairs.
The Sorcerer’s Manor Copyright © 2011 Dark City Games