The Sorcerer’s Manor – 036

The stairs are ill defined and worn, as if made and used for serpent bodies. You go down slowly, and at that pace you have little difficulty. Your torch occasionally wavers, indicating that there is some air flow. You eventually come to a landing. Several tunnels join here, forming a kind of crossroads chamber. There is a strong odor of scales and venom. You can make out distant sibilant sounds, though you cannot tell from which tunnel they drift. As you look about, four serpent-men, two with blades and two with bows, wind into the chamber. “Humanss are bold,” says one. "But it ssavess uss having to hunt for food.”

You are at D on the room board; the serpent-men are at B. A is north. The stairway in the middle of the board is a solid obstacle. If you survive, you may search 3/IQ ~(048).

• Serpent-men (4): ST10 DX11 IQ11; Bow 1D, or Cutlass 2D6-2; Hide 1/0, Small Shield 1/0.

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The Sorcerer’s Manor Copyright © 2011 Dark City Games