Though safely within the warm hull of your shuttle, outside, the rocky landscape gives you the creeps. Decide who will depart the shuttle and the equipment they carry. Once everyone is geared up, you step out the hatch and onto the grey, ashen surface.
There is no wind here, and it is so quiet that you can hear yourself breathe. Before you lies a crash-landed vessel that doesn’t quite look like anything you’ve seen before. It is a Terran science vessel, but in remarkably good condition.
You enter through the vessel’s operations airlock. Though emergency power still keeps dim lights running in the ship, everything else is quiet. You feel as if you are walking through a ghost town. Then a shape before you moves. You can fire on it (010), hold your fire and talk to it (012).
S.O.S. Copyright © 2011 Dark City Games