Repel Boarders Starboard – 032

You ease into an uncharted sector of space. Navigation equipment is erratic, and sensor screens show electromagnetic disturbances. Apparently, you are caught in an electromagnetic storm of some sort. Lights, sensors and computers fade in and out on a rhythmic basis.

On passing 3/IQ against Systech, go to (022). Roll on die. On a one or two, all hand energy weapons in the Jelly Bean have their damage permanently increased by +2, but are useless after the adventure is over. On a roll of three or four, all Med Boosters have their rating increased by one. On a roll of five or six, all character check 3/ST. Those that pass gain one XP. (033)


Repel Boarders Starboard Copyright © 2011 Dark City Games