The Sorcerer’s Manor – 042

Once this was a fantastic laboratory, with glass and metal tubes, and beakers, and tools. Now these are all smashed, and this is apparently a rough barracks of some kind. Two armed men in robes, who appear to be waiting for something, yell at your arrival and draw weapons. You can tell negotiation will not work here, as they charge you!

You are at A on the room board; the cultists are at C; B is north. If you survive, you look around (037).

• Cultists (2): ST12 DX12(10) IQ8; Broad Sword 2D6; Cloth 1/1, Large Shield 2/1.

Arena Map

The Sorcerer’s Manor Copyright © 2011 Dark City Games