In the backpack you find a stone flask, a bag of 40 silvers, and an odd blue gem that glows faintly.
Pass 3/IQ against SCHOLAR or ALCHEMIST to determine what the stone is (022). Pass 3/IQ ALCHEMIST, HERBALIST or MEDIC to identify the potion (019). You may leave by the hallway to the north (025) or down the stairs (049).
The Sorcerer’s Manor Copyright © 2011 Dark City Games